﻿using Unity.Entities;
using Unity.Mathematics;
/// <summary>
/// 移动组件
/// </summary>
public struct MoveComponent : IComponentData
{
    public float3 position;
    public float3 moveDirection;
    public float maxSpeed;
    public float acceleration;
    public float moveSpeed;
    public float rotateSpeed;
    public float3 rotateDirection;
}
